This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platformsYou will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. A basic knowledge of LibGDX and Java programming is appreciated.What You Will Learn- Learn the potential of LibGDX in game development- Understand the LibGDX architecture and explore platform limitation and variations- Explore the various approaches for game development using LibGDX- Learn about the common mistakes and possible solutions of development- Discover the 3D workflow with Blender and how it works with LibGDX- Implement 3D models along with textures and animations into your games- Familiarize yourself with Scene2D and its potential to boost your game's designIn DetailLibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development.
Learn how to build an exciting 3D game with LibGDX from scratchAbout This Book- Implement an exhaustive list of features that LibGDX unleashes to build your 3D game.- Write, test, and debug your application on your desktop and deploy them on multiple platforms.- Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX.Who This Book Is ForIf you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. We will follow the principles and process of monetization through ads and in-game rewards.Lastly, we will go through the process of exporting, compiling, and preparing your storefront to sell the games you will eventually create.Style and approachThis book follows a tutorial-based approach that teaches through examples, while also providing the necessary principles to enable you to abstract these principles into any game you want to make.
You will actually have a playable level ("world") by the end of the second chapter.Later on, you'll learn everything from basic graphics creation to advanced world design while you refine your first game, called "Ramblin' Rover." All along the way, you will see how certain functions could be used in tandem to create other types of games hoping to spark imagination. But it's not long before you "dive in" to creating your first video game. We begin by setting expectations and providing a brief overview of the software.
It also exports these games to be compiled for any platform (from Windows to Mac to iOS to Android and Blackberry) all using the same graphic user interface.Using an example as a tutorial, we will relate the driving principles and you'll see how you can implement these principles to develop any games on the platform. No coding experience is required.What You Will Learn- Create the illusion of a 3D background in your game using parallax- Add advanced controls and obstacles to our first world- Develop assets (graphic and audio) for the Buildbox engine- Design games based on the capabilities and limitations of Buildbox and their target platforms- Compile and distribute video games on various channels such as Steam, iOS store, Android stores, and the Mac App Store- Optimize your games to get the absolute best quality within platform restrictions- Conquer common issues experienced with Buildbox developmentIn DetailBuildbox is an "any skill level" development platform to develop video games with no coding experience.
Build rich, high production value mobile games and distribute them across different platforms with BuildboxAbout This Book- Create captivating 2D & 2.5D (isometric) video games for all platforms- Leverage Buildbox to monetize and prepare your games for distribution- This step-by-step tutorial will get you generating complex and media rich games with no coding experienceWho This Book Is ForThis book caters to those who have an interest or desire to create their own mobile games either as a hobbyist or who are looking to enhance their skills as a professional games developer.